Mathematics: Applications and Concepts
by Glencoe
| Tangram Puzzles - 14 - interactive |
| Tangram Game |
| Constructing Tangram Puzzle |
New Sites |
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| Math Open Reference | Good reference for how to do!! |
| Math Words | An excellent site for vocabulary |
Probability |
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| Rolling a pair of Balanced Dice (sums) | Chase Me - a game |
| Recording Results -dice, spinner, coins | Rolling dice -resulting sum |
Sample Space |
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| Lesson (counting principle and sample space) | Working With - self check activity |
Integers |
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| Color Chips | Addition |
| Number Balls | Ordering |
| Color Chips | Subtraction |
| Flash Cards (use Safari) | + - x / |
| Integers Menu | Practice |
| Interactive Integers | |
Ratio, Proportion, Percent |
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| Proportion Method | |
| Percent | Virtual % |
| Penguin Waiter | |
| Proportioner | |
End-of Year Activities |
| Super NIM | Looking for the Top Quark (1 or 2 people) |
Single or Tournament Play with a classmate |
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Speed Math + and - |
Speed Math x and / |
Speed Math Deluxe + - x / |
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The NIM Number Game (1 or 2 people) |
Mystery Math (need pencil and paper) |
AAA Activities for Decimals |
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Place Value |
Place Value from Words |
| Identifying Place Value | |
| Specific Place Value | |
| Place Value of Decimals | |
| Specific Place Value of Decimals | |
| Naming Decimals | Tenths I |
| Tenths II | |
| Hundredths I | |
| Hundredths II | |
| Thousandths I | |
| Thousandths II | |
| Ten Thousandths | |
| Scientific Notation | from Standard to Scientific |
| from Scientific to Standard | |
| Comparing Standard and Scientific | |
| from Decimal to Scientific | |
| from Scientific to Decimal | |
| Ordered Pairs and Coordinate Planes Activities | |
| Getting started with Coordinate Planes | Chameleon Graphing |
| An animated tutorial - using quadrant I. | Coordinates and the Number Line |
| Introduction to the Coordinate Plane | The x, y-Plane -1 |
| Graphing ordered pairs and creating ordered pairs - interactive | Ordered Pairs |
| You can enter an ordered pair to check its placement in Quadrant I or enter the ordered pair for the house and check you accuracy. Get further information by clicking on what? how? or why? | Simple Coordinates Game |
Same as above only using the 4 quadrants. |
General Coordinates Game |
| Determine the path of the robot to safely get to the green dot in Quadrant
I. Get further information by clicking on what? how? or why? |
Simple Maze Game |
| Determine the path of the robot to safely get to the green dot in the
4 quadrants. Get further information by clicking on what? how? or why? |
Maze Game |
| This program connects your ordered pairs as a function. | Simple Plot |
| Create your own picture by entering ordered pairs. The ordered pairs are connected in the order they are put in. | Ordered Simple Plot |
| Graph a function | Graphit |
| Glencoe Site | |
| Middle School Interactivate Index | Many, many interactive sites to practice math skills. |
| AAAMath | Choose sixth grade, click on the topic you want to practice, then LEARN, PRACTICE, and PLAY. |
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Use Netscape |
Choose Flashcards. The Java Flashcards for addition, subtraction, and multiplication work great giving immediate feedback. Choose Games. The Java Games give quick feedback on the basic facts. The geometry terms can be practiced in the non-JavaGames.
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| A Maths Dictionary for Kids | This site gives the definition of over 400 common mathematical terms in simple language.and provides an interactive practice session. This needs Flash 5.0 plug-in. |
| Math Glossary | The words are illustrated. Start your search here. |
| Math Dictionary | This is searchable by first letter. |
| This is not searchable but has some of the major voacabulary words for middle schoolers. | |
| Cool Math | What is a function? Find the interior angles of regular polygons. There is an excellent section on fractions. |
| Mad Math Minutes | Practice your basic facts of +, -, x, and / at this site. Challenge your accuracy and your quickness. Set your options and begin. |
| Math Facts | Practice addition, subtraction, multiplication, and division facts for one minute. |
| Addition Facts | Choose the highest level. Print a certificate. |
| Subtraction Facts | Choose the highest level. Print a certificate. |
| Multiplication Facts | Choose the highest level. Print a certificate. |
| Division Facts | Choose the highest level. Print a certificate. |
| Multiplication Facts | Polish up your multiplication facts many ways. These sites are interactive. |
Chapter 1:Tools for Problem
Solving Chapter 2: Graphs and
Statistics Chapter 3: Decimals: Addition
and Subtraction Chapter 4: Decimals: Multiplication Chapter 5: Decimals: Division Chapter 6: Patterns and
Number Sense Chapter 7: Fractions:
Addition and Subtraction Chapter 8: Fractions:
Multiplication and Division Chapter 9: Investigations
in Geometry Chapter 10: Ratio, Proportion,
and Percent
This chapter explores the problem-solving tools of a four-step plan, estimation strategies, and algebraic equations. Students learn to estimate using rounding, front-end estimation, and patterning. Problems are solved using the guess-and-check strategy and by classifying information.
Knowing the addition, subtraction, multiplication, and division facts is a powerful tool. Quick recall of these basic facts allows the student freedom to use the tool instead of it becoming a roadblock to understanding. The goal is to be able to recite or write 100 facts under three minutes.
This chapter explores grphing and statistics. Students learn to interpret and make frequency tables, bar graphs, and line graphs. They use line graphs to make predictions, find the mean, median, and mode of a set of data, and learn to recognize when statistics and graphs are misleading. Students learn to solve problems by interpreting pictographs and bar graphs and by organizing data into a table.
Students will formulate a question to gather data from the class. The class will be surveyed, a frequency table created, and the results displayed on a histogram. The information will be entered into a database and a computer generate graph will be made.
This chapter explores comparing, ordering, adding, and subtracting decimals through ten-thousandths. Students learn to estimate decimal sums and differences using rounding, front-end estimation, and clustering. Students learn to determine whether answers are reasonable.
Students will practice measuring length in metric units.
Students learn to estimate decimal products, use powers and exponents in expressions, and multiply decimals by whole numbers and other decimals. The students will be introduced to the lattice method of multiplication as an alternate to the regular algorithm. The distributive property is used to compute products mentally.
Geometry connections include finding the perimeter and area of figures as well as the circumference of circles.
Students learn to divide decimals by whole numbers and other decimals and to round decimal quotients. Inverse operations are used to solve equations involving decimal multiplication. Metric measures will be converted.
Students will choose when estimation, mental math, paper and pencil, or a calculator is the best tool for solving problems.
The students' number sense and an understanding of fractions will be developed. Students learn to use the greatest common factor to simplify fractions and mixed numbers and the least common multiple to order and compare them.
The students learn to solve problems by making an organized list. Lines and line segments will be measured using a ruler divided into sixteenths.
The students will add and subtract fraction and mixed numbers with like and unlike denominators. Students will estmate sums and difference. Connections include solving equations and adding and subtracting measures of time.
Students solve problems by using estimation to eliminate possibilities.
Students learn to multiply and divide fractions and mixed numbers. Compatible numbers are used to estimate fraction products. Connections include changing units within the customary system of measurement.
Students learn to solve problems by finding and extending a pattern. The find-a-pattern strategy also is used to recognize and extend sequencies.
This chapter explores geometry and its many applications. Students lean to classify, measure, and draw angles; to construct congruent segments and angles; and to bisect line segments and angles. Students investigate two-dimensional figures by describing and defining lines of symmetry and by determining congruence and sililarity.
Students learn to solve problems by using logical resoning.
The students lean to express ratios and rates as fractions and to solve proportions using cross products. Then, using their knowledge of rations, students find actual lenths from scale drawing. The relationship among fractions, decimals, and percents is explored.
Students learn to solve problems by drawing a diagram.