Sixth Grade Math Curriculum

Mathematics: Applications and Concepts

by Glencoe

Tangram Puzzles - 14 - interactive
Tangram Game
Constructing Tangram Puzzle

 

New Sites
Math Open Reference Good reference for how to do!!
Math Words An excellent site for vocabulary
   
   

Probability
Rolling a pair of Balanced Dice (sums) Chase Me - a game
Recording Results -dice, spinner, coins Rolling dice -resulting sum
Sample Space
Lesson (counting principle and sample space) Working With - self check activity
   

 

Magic Gopher

Magic Squares

Factors and Multiples Game

The Slope

Integers
Color Chips Addition
Number Balls Ordering
Color Chips Subtraction
Flash Cards (use Safari) + - x /
Integers Menu Practice
Interactive Integers  
   
Ratio, Proportion, Percent
   
Proportion Method  
Percent Virtual %
Penguin Waiter  
Proportioner  
   
   

End-of Year Activities
Super NIM

Looking for the Top Quark (1 or 2 people)

 
Single or Tournament Play with a classmate

Speed Math + and -

Speed Math x and /

Speed Math Deluxe + - x /

Speed Math - Inequalities

 

The NIM Number Game (1 or 2 people)

Mystery Math (need pencil and paper)

 

AAA Activities for Decimals
Place Value
Place Value from Words
  Identifying Place Value
  Specific Place Value
  Place Value of Decimals
  Specific Place Value of Decimals
Naming Decimals Tenths I
  Tenths II
  Hundredths I
  Hundredths II
  Thousandths I
  Thousandths II
  Ten Thousandths
Scientific Notation from Standard to Scientific
  from Scientific to Standard
  Comparing Standard and Scientific
  from Decimal to Scientific
  from Scientific to Decimal

Ordered Pairs and Coordinate Planes Activities
Getting started with Coordinate Planes Chameleon Graphing
An animated tutorial - using quadrant I. Coordinates and the Number Line
Introduction to the Coordinate Plane The x, y-Plane -1
Graphing ordered pairs and creating ordered pairs - interactive Ordered Pairs
You can enter an ordered pair to check its placement in Quadrant I or enter the ordered pair for the house and check you accuracy. Get further information by clicking on what? how? or why? Simple Coordinates Game

Same as above only using the 4 quadrants.
Get further information by clicking on what? how? or why?

General Coordinates Game
Determine the path of the robot to safely get to the green dot in Quadrant I.
Get further information by clicking on what? how? or why?
Simple Maze Game
Determine the path of the robot to safely get to the green dot in the 4 quadrants.
Get further information by clicking on what? how? or why?
Maze Game
   
This program connects your ordered pairs as a function. Simple Plot
Create your own picture by entering ordered pairs. The ordered pairs are connected in the order they are put in. Ordered Simple Plot
Graph a function Graphit

Glencoe Site  
Middle School Interactivate Index Many, many interactive sites to practice math skills.
AAAMath Choose sixth grade, click on the topic you want to practice, then LEARN, PRACTICE, and PLAY.

A+ Math

Use Netscape

Choose Flashcards. The Java Flashcards for addition, subtraction, and multiplication work great giving immediate feedback.

Choose Games. The Java Games give quick feedback on the basic facts. The geometry terms can be practiced in the non-JavaGames.

 

A Maths Dictionary for Kids This site gives the definition of over 400 common mathematical terms in simple language.and provides an interactive practice session. This needs Flash 5.0 plug-in.
Math Glossary The words are illustrated. Start your search here.
Math Dictionary This is searchable by first letter.

Math Dictionary

This is not searchable but has some of the major voacabulary words for middle schoolers.
Cool Math What is a function? Find the interior angles of regular polygons. There is an excellent section on fractions.
Mad Math Minutes Practice your basic facts of +, -, x, and / at this site. Challenge your accuracy and your quickness. Set your options and begin.
Math Facts Practice addition, subtraction, multiplication, and division facts for one minute.
Addition Facts Choose the highest level. Print a certificate.
Subtraction Facts Choose the highest level. Print a certificate.
Multiplication Facts Choose the highest level. Print a certificate.
Division Facts Choose the highest level. Print a certificate.
Multiplication Facts Polish up your multiplication facts many ways. These sites are interactive.

 

Chapter 1:Tools for Problem Solving

Chapter 2: Graphs and Statistics

Chapter 3: Decimals: Addition and Subtraction

Chapter 4: Decimals: Multiplication

Chapter 5: Decimals: Division

Chapter 6: Patterns and Number Sense

Chapter 7: Fractions: Addition and Subtraction

Chapter 8: Fractions: Multiplication and Division

Chapter 9: Investigations in Geometry

Chapter 10: Ratio, Proportion, and Percent

chapter one

This chapter explores the problem-solving tools of a four-step plan, estimation strategies, and algebraic equations. Students learn to estimate using rounding, front-end estimation, and patterning. Problems are solved using the guess-and-check strategy and by classifying information.

Knowing the addition, subtraction, multiplication, and division facts is a powerful tool. Quick recall of these basic facts allows the student freedom to use the tool instead of it becoming a roadblock to understanding. The goal is to be able to recite or write 100 facts under three minutes.

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chapter two

This chapter explores grphing and statistics. Students learn to interpret and make frequency tables, bar graphs, and line graphs. They use line graphs to make predictions, find the mean, median, and mode of a set of data, and learn to recognize when statistics and graphs are misleading. Students learn to solve problems by interpreting pictographs and bar graphs and by organizing data into a table.

Students will formulate a question to gather data from the class. The class will be surveyed, a frequency table created, and the results displayed on a histogram. The information will be entered into a database and a computer generate graph will be made.

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chapter three

This chapter explores comparing, ordering, adding, and subtracting decimals through ten-thousandths. Students learn to estimate decimal sums and differences using rounding, front-end estimation, and clustering. Students learn to determine whether answers are reasonable.

Students will practice measuring length in metric units.

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chapter four

Students learn to estimate decimal products, use powers and exponents in expressions, and multiply decimals by whole numbers and other decimals. The students will be introduced to the lattice method of multiplication as an alternate to the regular algorithm. The distributive property is used to compute products mentally.

Geometry connections include finding the perimeter and area of figures as well as the circumference of circles.

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chapter five

Students learn to divide decimals by whole numbers and other decimals and to round decimal quotients. Inverse operations are used to solve equations involving decimal multiplication. Metric measures will be converted.

Students will choose when estimation, mental math, paper and pencil, or a calculator is the best tool for solving problems.

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chapter six

The students' number sense and an understanding of fractions will be developed. Students learn to use the greatest common factor to simplify fractions and mixed numbers and the least common multiple to order and compare them.

The students learn to solve problems by making an organized list. Lines and line segments will be measured using a ruler divided into sixteenths.

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chapter seven

The students will add and subtract fraction and mixed numbers with like and unlike denominators. Students will estmate sums and difference. Connections include solving equations and adding and subtracting measures of time.

Students solve problems by using estimation to eliminate possibilities.

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chapter eight

Students learn to multiply and divide fractions and mixed numbers. Compatible numbers are used to estimate fraction products. Connections include changing units within the customary system of measurement.

Students learn to solve problems by finding and extending a pattern. The find-a-pattern strategy also is used to recognize and extend sequencies.

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chapter nine

This chapter explores geometry and its many applications. Students lean to classify, measure, and draw angles; to construct congruent segments and angles; and to bisect line segments and angles. Students investigate two-dimensional figures by describing and defining lines of symmetry and by determining congruence and sililarity.

Students learn to solve problems by using logical resoning.

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chapter ten

The students lean to express ratios and rates as fractions and to solve proportions using cross products. Then, using their knowledge of rations, students find actual lenths from scale drawing. The relationship among fractions, decimals, and percents is explored.

Students learn to solve problems by drawing a diagram.

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